Art comes in many forms. In my previous insect art posts I focused mainly on graphic art that closely follows natural appearance, from natural history illustrations to arthropod-based characters. What these creations have in common is that they attempt to portray nature as accurately as possible. However, when we look at different media around us, there are many imaginary creatures that borrow heavily from existing organisms. To say that fictional creatures are often inspired by real animals would be an understatement, and invertebrates play an important role in this (I’m still waiting for your call regarding Epomis beetles, Hollywood!). There are many aspects in invertebrates’ external appearance that may look out of this world because of how different they are from us humans, so when these characters are exaggerated and taken out of their normal proportions the results can be quite impressive. This is exactly what Skink Chen is doing with his sculptures. If you have never heard of Skink and don’t know his work, boy you’re in for treat. All artwork shown here is courtesy of Skink Chen and posted with his permission.
Skink is a very talented individual. You might not know it, but I have already shared some of his work – a tutorial for making a wide angle macro relay lens (at the bottom of this post). Based in Taiwan, he designs monsters and creatures and meticulously constructs them into 3D models. The sculptures are made of polymer clay, and are quite big, standing at 20-30 cm height. Not all of them are based on arthropods, but looking through his work shows that these animals provide most of the inspiration for the designs. The way I see it, Skink’s animal-inspired artworks consist of three separate lines:
Hyper-realistic models: These are sculptures modelled after existing animals, accurate to the very last detail. Skink began making those in 2008, and selected Taiwanese animals as the theme. By modeling his sculptures after real animals, he sharpened his skills to present animal morphology and structure in the most accurate way possible. This required long hours of data collection and examination of biological properties. Occasionally he would find a roadkill animal and collect the specimen for further study. There are many reptile and amphibian models (you can see photos of them in his online shop), but also some mammals and insects. They look just like the real thing, and can be used as stunning pieces on display in a natural history museum. I cannot express the amount of precision that goes into these artwork pieces and just how realistic they look. Take this male antlered flower beetle (Dicronocephalus wallichii) for example. Skink not only captured its physical appearance in great detail, but also nailed the pose perfectly. This is something that only someone who has seen the live beetles can appreciate, and as someone who kept them in captivity for years I can tell you this model is just like looking at the real beetle (you can compare to a live beetle here. It’s a different species, but the video is excellent).
Fusion between animals and humans: This is the most surreal category. I haven’t seen many works, so I guess Skink doesn’t make a lot of them. The idea is to merge the human body with components from animals to create a super organism. I find them very appealing and interesting to look at. It makes you think what it would be like to have grasshopper legs or raptorial limbs.
“Undead Creature” series: This is where Skink unleashes his imagination and lets it go truly wild. He began working on this series in 2014. Skink explains the idea behind it as “dead animals transformed into giant undead creatures returning to the world for revenge.”
They all start from an existing species, but then selected characters are stretched and exaggerated, until you end up looking at a completely new creature. These monsters are not restricted to insects, by the way. I have seen deep ocean fish, reptiles, and even plants.
There are almost no limits to what is possible here. And even though these are not real creatures, the amount of detail in them is impressive. The body postures and surface textures look so realistic, that it is easy to forget you are looking at something that came out of someone’s imagination. I cannot imagine how long it must take to finish them. What I like about Skink’s models is that they are always doing some kind of activity: fighting, reflecting, leaping etc’. They are never boring to look at. It is a little difficult to judge Skink’s work solely from photographs. I found that the more I look at them, the more hidden details I discover. I can only imagine what an interesting experience it is to see them in person.